Grade 2 Math GSE Standards

83 standards - Georgia GSE

These are the official Grade 2 Math Georgia GSE — the exact codes and student expectations grade 2 teachers are required to teach and Georgia Milestones assesses. Browse every standard below, then generate a print-ready, GSE-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Geometric & Spatial Reasoning

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Measurement & Data Reasoning

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Patterning & Algebraic Reasoning

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Numerical Reasoning

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Mathematical Practices

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2.GSR.7

Draw and partition shapes and other objects with specific attributes, and conduct observations of everyday items and structures to identify how shapes exist in the world.

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2.GSR.7.1

Describe, compare and sort 2-D shapes including polygons, triangles, quadrilaterals, pentagons, hexagons, and 3-D shapes including rectangular prisms and cones, given a set of attributes.

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2.GSR.7.2

Identify at least one line of symmetry in everyday objects to describe each object as a whole.

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2.GSR.7.3

Partition circles and rectangles into two, three, or four equal shares. Identify and describe equal-sized parts of the whole using fractional names (“halves,” “thirds,” “fourths”, “half of,” “third of,” “quarter of,” etc.).

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2.GSR.7.4

Recognize that equal shares of identical wholes may be different shapes within the same whole.

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2.MDR.5

Estimate and measure the lengths of objects and distance to solve problems found in real-life using standard units of measurement, including inches, feet, and yards and analyze graphical displays of data to answer relevant questions.

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2.MDR.5.1

Construct simple measuring instruments using unit models. Compare unit models to rulers.

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2.MDR.5.2

Estimate and measure the length of an object or distance to the nearest whole unit using appropriate units and standard measuring tools.

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2.MDR.5.3

Measure to determine how much longer one object is than another and express the length difference in terms of a standard-length unit.

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2.MDR.5.4

Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.

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2.MDR.5.5

Represent whole-number sums and differences within a standard unit of measurement on a number line diagram.

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2.MDR.6

Solve real-life problems involving time and money.

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2.MDR.6.1

Tell and write time from analog and digital clocks to the nearest five minutes, and estimate and measure elapsed time using a timeline, to the hour or half hour on the hour or half hour.

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2.MDR.6.2

Find the value of a group of coins and determine combinations of coins that equal a given amount that is less than one hundred cents, and solve problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately.

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2.MP

Display perseverance and patience in problem-solving. Demonstrate skills and strategies needed to succeed in mathematics, including critical thinking, reasoning, and effective collaboration and expression. Seek help and apply feedback. Set and monitor goals.

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2.MP.1

Make sense of problems and persevere in solving them.

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2.MP.2

Reason abstractly and quantitatively.

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2.MP.3

Construct viable arguments and critique the reasoning of others.

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2.MP.4

Model with mathematics.

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2.MP.5

Use appropriate tools strategically.

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2.MP.6

Attend to precision.

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2.MP.7

Look for and make use of structure.

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2.MP.8

Look for and express regularity in repeated reasoning.

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2.NR.1

Using the place value structure, explore the count sequences to represent, read, write, and compare numerical values to 1000 and describe basic place-value relationships and structures.

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2.NR.1.1

Explain the value of a three-digit number using hundreds, tens, and ones in a variety of ways.

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2.NR.1.2

Count forward and backward by ones from any number within 1000. Count forward by fives from multiples of 5 within 1000. Count forward and backward by 10s and 100s from any number within 1000. Count forward by 25s from 0.

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2.NR.1.3

Represent, compare, and order whole numbers to 1000 with an emphasis on place value and equality. Use >, =, and < symbols to record the results of comparisons.

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2.NR.2

Apply multiple part-whole strategies, properties of operations and place value understanding to solve real-life, mathematical problems involving addition and subtraction within 1,000.

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2.NR.2.1

Fluently add and subtract within 20 using a variety of mental, part-whole strategies.

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2.NR.2.2

Find 10 more or 10 less than a given three-digit number and find 100 more or 100 less than a given three-digit number.

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2.NR.2.3

Solve problems involving the addition and subtraction of two-digit numbers using part-whole strategies.

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2.NR.2.4

Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.

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2.NR.3

Work with equal groups to gain foundations for multiplication through real-life, mathematical problems.

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2.NR.3.1

Determine whether a group (up to 20) has an odd or even number of objects. Write an equation to express an even number as a sum of two equal addends.

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2.NR.3.2

Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.

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2.PAR.4

Identify, describe, extend, and create repeating patterns, growing patterns, and shrinking patterns.

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2.PAR.4.1

Identify, describe, and create a numerical pattern resulting from repeating an operation such as addition and subtraction.

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2.PAR.4.2

Identify, describe, and create growing patterns and shrinking patterns involving addition and subtraction up to 20.

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Time

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Money

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Measurement & Data

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Measurement & Data Reasoning

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Shapes And Properties

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Geometric & Spatial Reasoning

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Patterns

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Patterning & Algebraic Reasoning

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Multiplication & Division

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Addition & Subtraction

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Computational Fluency

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Comparisons

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Place Value

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Counting

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Numbers (whole numbers, fractions, and decimal numbers)

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Numerical Reasoning

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K-5 Learning Progressions

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2.LP1.1.1

Whole numbers to 1000

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2.LP1.1.2

Partition shapes into halves, thirds and quarters (fourths) with no shading

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2.LP1.2.1

Counting forward and backward within 1000

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2.LP1.2.2

Skip counting by 2s, 5s, 10s, 25s, and 100s

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2.LP1.2.3

Counting objects to 1000

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2.LP1.3.1

Hundreds, tens and ones in 3-digit numbers

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2.LP1.4.1

Comparing numbers to 1,000

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2.LP1.5.1

Fluency using mental math up to 20

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2.LP1.5.2

Fluency with strategies within 100

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2.LP1.6.1

Within 1,000 (using tools and strategies)

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2.LP1.7.1

Building arrays

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2.LP2.1.1

Numerical patterns involving addition and subtraction

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2.LP3.1.1

Describe, compare and sort 2-D and 3-D shapes given a set of attributes

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2.LP3.1.2

Identify lines of symmetry in everyday objects

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2.LP4.1.1

Measure length to nearest whole unit

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2.LP4.1.2

Use tools such as constructed rulers and standard rulers

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2.LP4.1.3

Choose units (in, ft, yd) appropriately

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2.LP4.1.4

Display and interpret categorical data (with up to 4 categories)

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2.LP4.2.1

Combination of coins

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2.LP4.2.2

Problems involving dollars and all coins

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2.LP4.3.1

Time to the nearest five minutes

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2.LP4.3.2

Distinguish between a.m. & p.m.

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2.LP4.3.3

Elapsed time to hour or half hour

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