Grade 2 Science GSE Standards

74 standards - Georgia GSE

These are the official Grade 2 Science Georgia GSE — the exact codes and student expectations grade 2 teachers are required to teach and Georgia Milestones assesses. Browse every standard below, then generate a print-ready, GSE-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Life Science

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Physical Science

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Earth and Space Science

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Digital Awareness

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Reflective Researcher

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Global Collaborator

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Creative Communicator

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Computational Thinker

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Innovative Designer and Creator

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Digital Citizen

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Knowledge Constructor

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Empowered Learner

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CSS.CC.K-2.6

Use digital tools to creatively share and express ideas.

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CSS.CC.K-2.6.1

Create a variety of artifacts.

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CSS.CC.K-2.6.2

Exchange information or ideas clearly and creatively using digital tools while considering audience and intended purpose.

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CSS.CC.K-2.6.3

Present information using a digital device.

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CSS.CC.K-2.6.4

Create artifacts for specific purposes that gives and receives feedback.

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CSS.CT.K-2.5

Develop and employ Computational Thinking strategies (break-down, find patterns, and create algorithms) to identify and solve problems.

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CSS.CT.K-2.5.1

Recognize that problems can be broken down into smaller parts in order to create a solution. Vocabulary Term: Decompose (to break down)

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CSS.CT.K-2.5.5

Identify multiple ways solutions can be applied to solve problems. Vocabulary Term: Abstraction

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CSS.CT.K-2.5.6

Analyze and debug (identify and fix) with or without a computing device.

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CSS.DA.K-2.9

Understand how people can use technology.

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CSS.DA.K-2.9.10

Use devices appropriately.

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CSS.DA.K-2.9.11

Choose and use appropriate hardware and software tools for a given purpose using accurate terminology.

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CSS.DC.K-2.3

Identify the rights, responsibilities, and opportunities of living, learning, and working in an interconnected society and model behaviors that are safe, legal, and ethical.

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CSS.DC.K-2.3.7

Recognize work that is created by others.

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CSS.DC.K-2.3.8

Recognize that credit is given for the work of others found online.

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CSS.DC.K-2.3.9

Create an artifact that demonstrates a positive personal digital identity.

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CSS.EL.K-2.1

Recognize that technology provides the opportunity to enhance relevance, increase confidence, offer authentic choice, and produce positive impacts in learning.

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CSS.GC.K-2.7

Use digital tools to collaborate with others both locally and globally.

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CSS.GC.K-2.7.1

Identify technology (hardware and software) that allows collaboration with others.

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CSS.GC.K-2.7.2

Use digital tools to connect with individuals from different backgrounds and cultures.

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CSS.GC.K-2.7.3

Understand features of online environments.

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CSS.GC.K-2.7.4

Participate in various roles on a team to work on a common goal and create an inclusive environment.

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CSS.GC.K-2.7.5

Participate in an online collaborative learning environment.

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CSS.IDC.K-2.4

Use the Design Process (use, modify, create) with a variety of tools to identify and solve problems by creating new, modified, or imaginative solutions.

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CSS.IDC.K-2.4.2

Modify an existing model for a specific purpose or for a specific group of users.

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CSS.IDC.K-2.4.3

Create and test a model and analyze it from the perspective of an end user.

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CSS.IDC.K-2.4.5

Understand that innovation follows a process such as system life cycle, engineering design (use, modify, create) or design thinking (empathize, define, ideate, prototype and test).

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CSS.KC.K-2.2

Use digital tools (e.g. computers, tablets, cameras, software, 3D printers, etc.…) to build knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

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CSS.KC.K-2.2.3

Identify and use the home row of the keyboard effectively.

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CSS.KC.K-2.2.4

Build (use, modify and/or create) collections of digital images and words to communicate learning using a variety of media types.

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CSS.KC.K-2.2.5

Analyze collections of digital images and words for how well each collection communicates learning.

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CSS.KC.K-2.2.6

Identify a problem of interest to the learner and create a solution using digital tools.

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CSS.RR.K-2.8

Select appropriate sources to conduct authentic research to produce a relevant and credible product.

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CSS.RR.K-2.8.4

Progress from using a teacher developed list of resources, to selecting resources independently.

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CSS.RR.K-2.8.5

Select digital and analog resources, explain why a source was selected, and describe why it was the best source.

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CSS.RR.K-2.8.6

Collect and organize data.

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CSS.RR.K-2.8.7

Create a product of research collaboratively or independently. (e.g., table of data, writing assignment, collection of resources).

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CSS.RR.K-2.8.8

Create and share a research project reflecting and crediting a variety of quality resources.

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S2E1

Obtain, evaluate, and communicate information about stars having different sizes and brightness.

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S2E1.a

Ask questions to describe the physical attributes (size and brightness) of stars.

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S2E1.b

Construct an argument to support the claim that although the sun appears to be the brightest and largest star, it is actually medium in size and brightness.

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S2E2

Obtain, evaluate, and communicate information to develop an understanding of the patterns of the sun and the moon and the sun's effect on Earth.

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S2E2.a

Plan and carry out an investigation to determine the effect of the position of the sun in relation to a fixed object on Earth at various times of the day.

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S2E2.b

Design and build a structure that demonstrates how shadows change throughout the day.

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S2E2.c

Represent data in tables and/or graphs of the length of the day and night to recognize the change in seasons.

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S2E2.d

Use data from personal observations to describe, illustrate, and predict how the appearance of the moon changes over time in a pattern.

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S2E3

Obtain, evaluate, and communicate information about how weather, plants, animals, and humans cause changes to the environment.

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S2E3.a

Ask questions to obtain information about major changes to the environment in your community.

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S2E3.b

Construct an explanation of the causes and effects of a change to the environment in your community.

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S2L1

Obtain, evaluate, and communicate information about the life cycles of different living organisms.

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S2L1.a

Ask questions to determine the sequence of the life cycle of common animals in your area: a mammal such as a cat, dog or classroom pet, a bird such as a chicken, an amphibian such as a frog, and an insect such as a butterfly.

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S2L1.b

Plan and carry out an investigation of the life cycle of a plant by growing a plant from a seed and by recording changes over a period of time.

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S2L1.c

Construct an explanation of an animal's role in dispersing seeds or in the pollination of plants.

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S2L1.d

Develop models to illustrate the unique and diverse life cycles of organisms other than humans.

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S2P1

Obtain, evaluate, and communicate information about the properties of matter and changes that occur in objects.

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S2P1.a

Ask questions to describe and classify different objects according to their physical properties.

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S2P1.b

Construct an explanation for how structures made from small pieces (linking cubes, building blocks) can be disassembled and then rearranged to make new and different structures.

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S2P1.c

Provide evidence from observations to construct an explanation that some changes in matter caused by heating or cooling can be reversed and some changes are irreversible.

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S2P2

Obtain, evaluate, and communicate information to explain the effect of a force (a push or a pull) in the movement of an object (changes in speed and direction).

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S2P2.a

Plan and carry out an investigation to demonstrate how pushing and pulling on an object affects the motion of the object.

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S2P2.b

Design a device to change the speed or direction of an object.

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S2P2.c

Record and analyze data to decide if a design solution works as intended to change the speed or direction of an object with a force (a push or a pull).

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